Yeah, I’m aware of the guidelines Fed established for hostage situations, however they don’t prevent negotiations from being possible. I still manage to negotiate, even with the restrictions Fed has put in place in regards to them. It’s not just demanding their surrender and storming in on them.
The least you are still able to do is try to gain an idea of the welfare of the hostages, their health, etc. Other than that though, yeah, it’s pretty restrictive but we have to adapt to it. I understand that it’s easier to just “fuck it”, rush in and end the scene 1-2 minutes after it’s started but it doesn’t make it the right thing to do if your aim is to at least try to maintain some form of roleplay.
From what I’ve seen and heard in the past, I’ve come to the conclusion that you’d rather rush in and get it over with because you can’t be fucked to deal with Fed’s issues with roleplaying it. If I’m wrong, fine, that’s my bad, but it doesn’t seem that you are one to adapt your idea of what’s right to do.
If I’m wrong about that then fair enough, that’s completely on me.
P.S. Anyone whining about tactical teams rushing hostage situations should probably learn how to prevent them from rushing instead of whining.
Also though, how would you recommend criminals prevent us [tactical officers] from rushing in? (just a general question, anyone can respond to it if they want to)
I’d say that maybe they could organise some sort of distraction, or could use a location where rushing in would be difficult/risky to do, or even have several gunmen/women in different areas of a building that would make breaching a lot more challenging to carry out.
Those are just a few, quick and basic ideas though. Obviously they’d need more thought.