Hostage situations (in terms of roleplay)

hostage sit, most of the time:

hostage taker forces someone to call 911 for no reason
police arrives
police sits on their ass for a couple min trying to figure out how to cop
someone goes in for basic negotiation attempts
taker makes a retarded demand like “Bring me a happy meal”
this goes on for a bit
some leo just rushes in and pops the taker
sometimes a hostage dies but oh well

thank you for coming to my ted talk on hostage sits

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To criminals thats a reasonable demand because obvisously no LEO is going to give 10k FSD to a criminal (i mean its possible but like it happens rarely)
requesting thing like happy meal is like a rp that everyone can follow and play alone with.

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no one in their right mind would ask for food. be creative and ask for cars to be moved, stuff like that. ik some of it was “banned” (leos arent allowed to abide) but try to think of something a little more close to proper rp.)

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I was given 2k once, in 2018…

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Borg & I sometimes do hostage situations where they give us a few bucks, even like 200 dollars is good tbh since it’d take some of the cost of the knife. I requested 1k per hostage from a SWAT operative over the phone and said that I would gladly negotiate, instead FNG just blasts through the hospital and arrests us lol

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haha you got arrested!

No but seriously, sometimes I’ve been negotiating before and then other tactical officers that are on-scene choose to rush in and kill or arrest everyone inside. It’s beyond me as to why they choose to do that mid-negotiations.

Was it necessary? No.

Was it more time-efficient and justifiable from a tactical viewpoint? Maybe, but this is a roleplay state, let negotiations play out, roleplay.

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tldr please

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imma say this out of pretext… just say “man… i aint into that fear rp” and u good

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TL;DR some individuals don’t roleplay at hostage situations (law enforcement and criminals alike), some law enforcement pressure others to breach first instead of negotiating, roleplaying and negotiating first needs to be promoted, not thrown to the side, roleplay, roleplay, roleplay.

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@DELTAFOX91 I’ve seen what you are talking about here, when other LEO’s just say fuck negotiations and decide to pressure tactical teams to flash and breach and it doesn’t get the job done correctly when you think to do something like that when you arrive on the scene, the last thing we are gonna have if we do that all the time is a dead hostage and then it falls on the tactical team’s hands for the dead hostage. Typically, the tactic is rarely used which is good because the tactic should only be used when negotiations completely fail or any other circumstance. The LEO’s that pressure tactical teams are the impatient ones and they shouldn’t be an LEO if they are impatient then they shouldn’t be an LEO and shouldn’t have a job with the inpatients they have. If someone could provide me wrong then I’ll totally be fine with it since not everyone has to be right all the time.

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there have been so many forum posts about this very problem that I couldn’t even find this one.

here’s another clip of FNG being FNG.


didn’t attempt to negotiate at ALL, they complain about us “not attempting to comply with them” but all they did was gas
image
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enhanced roleplay conducted by FNG which were in Redwood for no absolute reason instead of staying at base.
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i dont get the point of buying a drill to just get flashbanged and blasted by tactical units. waste of 1k…

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not to mention the fact Redwood Bank should be broke

after getting robbed multiple times every day…

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You could say that rushing in should be considered fail roleplay or follow with department-issued discipline, however, scenes are always changing in real-time and so sometimes a blitz rush is the only way to regain control with minimal casualties.

It could become a policy where tactical officers must attempt negotiation first, unless X or Y occurs, before they’re allowed to consider breaching, however, it might only work in cases where there’s 3-4 (or more) tactical officers on-scene because they’re able to spread out their duties between them. If there were only 1-2 tactical officers, it’s more difficult because you won’t have those extra officers standing guard, prepared to breach if it all goes to hell - they’ll have to react and improvise at lightning speed.

It’s a bit of an issue where committing to any action to prevent it is on the fence. Yes, a policy could reduce it occurring in the long run, but it could also compromise a tactical officers options and put pressure on them simply trying to carry out their job.

Let’s just say that it would need a lot of thought and discussion before any policy/etc were formed.

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I would like to remind to you that Fed establishes roleplay guidelines. All questions in this case are to Fed. Fed basically prohibited us to meet any demands at all, therefore negotiations are no longer possible and are officially limited to
“Surrender”
“no”
“Ok we’re breaching then”
This is not our fault and, infact, we tried to stop Fed from changing the way hostage situations work, but he refused to listen to us.
You, as a SWAT Operative, probably should know better about this situation.

P.S. Anyone whining about tactical teams rushing hostage situations should probably learn how to prevent them from rushing instead of whining.

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Yeah, I’m aware of the guidelines Fed established for hostage situations, however they don’t prevent negotiations from being possible. I still manage to negotiate, even with the restrictions Fed has put in place in regards to them. It’s not just demanding their surrender and storming in on them.

The least you are still able to do is try to gain an idea of the welfare of the hostages, their health, etc. Other than that though, yeah, it’s pretty restrictive but we have to adapt to it. I understand that it’s easier to just “fuck it”, rush in and end the scene 1-2 minutes after it’s started but it doesn’t make it the right thing to do if your aim is to at least try to maintain some form of roleplay.

From what I’ve seen and heard in the past, I’ve come to the conclusion that you’d rather rush in and get it over with because you can’t be fucked to deal with Fed’s issues with roleplaying it. If I’m wrong, fine, that’s my bad, but it doesn’t seem that you are one to adapt your idea of what’s right to do.

If I’m wrong about that then fair enough, that’s completely on me.


P.S. Anyone whining about tactical teams rushing hostage situations should probably learn how to prevent them from rushing instead of whining.

Also though, how would you recommend criminals prevent us [tactical officers] from rushing in? (just a general question, anyone can respond to it if they want to)

I’d say that maybe they could organise some sort of distraction, or could use a location where rushing in would be difficult/risky to do, or even have several gunmen/women in different areas of a building that would make breaching a lot more challenging to carry out.

Those are just a few, quick and basic ideas though. Obviously they’d need more thought.

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there honestly is no other way lol

for bank robberies: one way entrance and exit, the bank is the size of one of the offices in CD, meaning its either we exit violently or just run for our lives which end up in us getting tased from like 3-carlengths distance lol

for stores: there aren’t any back doors or anything aswell such as emergency exits, so its just run out and thats all

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I do not see a point in negotiating for hostage situations, because I can’t offer anything other than to surrender. You can’t comply with demands, you can’t offer something in return, you can’t go inside, you have to rush the moment you hear shots and so on because FED SAID SO. And by the way, Fed himself said that hostage’s lives do not matter. If that is the official position of the entire group, then I shall not go against it, why should I make my life harder?

There are a lot of ideas. One thing is when you try to prevent rushing somehow at least, another thing is you just stand still in an open spot, come out of cover and then cry that you got killed a second after. I’m not going to mention how you can prevent it, people who are actually interested in doing so know how to do it anyway, people who seek to make excuses and blame LEOs won’t care.

There were hostage situations including at the bank where I couldn’t rush in because I risked deaths of civilians.

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Firestone used to attract people who wanted to roleplay.
It’s expanded and since then the state no longer completes that task.
This is why Firestone is failing.

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I mean even an attempt and I’d be glad with that, I tried to negotiate using money in which I’d grab at the door at SCMC and FNG just rushes in and cuffs me lol

it didn’t even need to be actual money, just something to play with to send the hostages down, and they fucked it up. x2 of the hostages on the top floor got murdered for them entering, we TOLD THEM we’d let them go if they just negotiated with us, but they insisted on rushing in not making it fun at all lol.

and in the end of the day, we both lost about 550 for the knife, the scene ended up being shit and it ended within 5 minutes.

even if you attempt to negotiate anything such as putting money at the door, thank you

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