I understand the argument in completely removing log requirements, but on this platform at least, the game will eventually die, on the long term.
Eventually, after being in the department for an extended period of time, you get tired of joining the game, and I can very much vouch for that. Most will say, resign after you’re tired of your job, and the logic makes sense, but on this platform people often make connections and choose not to resign (or even due to their positions in the respective department they don’t not wish to give up). Logs are what, no matter what happens, ensure game activity from employees. An active game is vital for a role-play community’s success, I believe we can all agree on that extent.
If you’re a new employee, couple of months in service, of course you’ll be in game a lot, the feeling of completing the academy and hitting the road is certainly a pleasurable one. Though after a while, you will get tired but you also don’t want to leave. If the whole department gets tired after a while, no one will want to be in-game and that department effectively dies due to no enforcement, it will create a domino effect.
The idea proposed of bi-weekly (1:30 hour) logs is one I agree with. This gives a larger timeframe to get your affairs in order and get the log done without having to worry about activity strikes and everything else.
Either way, I believe it is the best solution to allow more time for employees to get their duties done considering the founder will never permit no logs at all, or may not even allow the bi-weekly standard. But, if the founder somehow magically does not object to not having a log requirement at all, I will certainly not oppose it.
do not come at me for mistakes in my writing it is 1 am and i’m on phone thank u