Health, Hunger, and Thirst Bars

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The maximum stamina of a player would be based upon how hungry and thirsty said player is. The statistic would decrease quicker than thirst and hunger when sprinting/jumping. This would however require a change to ‘Stamina’ to allow for more physical activity, but would benefit food outlets such as Iconic in the long run, thus popularising the Private Sector.

As for health, this is just convenient.

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i think this was kind of meant in v3 but idk if it has ever worked

regardless, odd but fun idea!!!

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feature existed in v1, people didn’t like it

feature was not implemented into v2

feature was planned for v3, implementation has been dropped.

i can understand the principle but i think it would get kinda annoying having to buy food and stuff

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