Disagree,
Firestone is almost entirely based on LEOs. They have the weapons they need - it’s the fact that departments need to work together. Law Enforcement Officers in real aren’t carrying rifles and combating active shooters / hostage situations (Majority, anywho).
Our current departments need to promote interoperability, which is a concept that’s failed Firestone. Our LEOs are too worried about wanting to discharge their weapon and be able to engage in these shootouts, that they negate the Roleplay quality by doing so. Active shooters
should rarely be touched by uniformed officers. More or less, set perimeter and dispatch CRT / SWAT.
Much too often, there has been uniformed FSP and SCSO officers rushing Hostage situations, handling protests, and playing rambo during active shooters - this accomplishes nothing. Further training on how to execute their designated roles during situations that extra tools and tactics arrive, should be implemented.
The whole “LEOs need this, we need that” need to go away. For instance, the SRT that criminals have goes 10 SPS more than a typical car and is very expensive, if someone isn’t using Robux to buy in-game currency. With this, both LEO departments have bumpers that can deflate the tires, in a pursuit. Furthermore, FSP has spikes, that disables every tire that touches it.
LEO’s have the upper-hand in almost all scenarios. It’s simply how you efficiently manage given resources, to ensure a good outcome.
Law Enforcement Officers in real life are not carrying hundreds of rounds of ammunition, during a uniformed patrol. Disagree entirely.
Ammo box at an armory somewhere towards the entrance of the prison, would be a good concept. I disagree with having more ammo given in general, though.
Exactly. Although, I was nearly always armed with an AR-15 while on duty, rarely did I use it. The “problem” isn’t with the guns, it’s how our LEOs are using them. Pursuing a suspect and firing at them, only leads to them having the upper-hand. You see, take cover - fire a couple shots, etc.